Spellcasting. The druid is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): shillelagh
1st level (4 slots): entangle, thunderwave
2nd level (3 slots): heat metal, barkskin
3rd level (3 slots): dispel magic, erupting earth
4th level (3 slots): blight, conjure woodland beings, stoneskin
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Description
"At the top of all forms of Dark Druids sits the Wild King. At the end of their life or at a prior point in their life, a Dark Druid may decide that his work is not done and to accomplish his goals will undergo steps to become a Wild King, the superlative of all that constitutes a Dark Druid. There have only been two recorded appearances of a Wild King and both times they brought civilization to the brink of collapse."
Lair and Lair Actions
- The Wild King rolls a d4 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
- The Wild King rolls a d20 and at a 10 or higher, he can cast Conjure Woodland Beings without spending a spell slot.
This home-brew was inspired by Ninodonlord on reddit, so the credit for the lore and the inspiration goes to them!