Medium Ooze, Neutral Evil
Armor Class 7 Natural armor
Hit Points 15 (2d10 + 3)
Speed
STR
13 (+1)
DEX
9 (-1)
CON
14 (+2)
INT
6 (-2)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws STR +3
Damage Vulnerabilities Cold, Lightning
Damage Resistances Acid
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Deafened, Frightened
Senses Passive Perception 5
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spider climb.It can climb on any surface.

Spider Silk. It can produce an extremely sticky silk from its body. This silk sticks to any substance object it is touching.

Actions

Dissolve. Melee Weapon Attack: +2 to hit, reach 5ft., 3target. Hit: 15 (3d6 + 2) acid damage. 

Acidic silk thread. RangedWeapon Attack: +5 to hit, range 30/40 ft., 1 target. Hit: 14(2d#8 + 2) acid damage. Restrains target.

Silk thread. It emits a long silk string that pulls in any who are touched by it by up to 20ft and restrains them.

 

Reactions

Split. If the creature is medium or higher, it will split into two slimes of the smaller variant upon reaching half health.

Envelop.  If the creature is larger than the target, then it can envelop them, restraining them and allowing them to attack the target twice per turn.

Description

A large, white sludge that at first appears to be snow, but will latch onto and devour anyone who gets too close.

Habitat: Arctic

exp_6465

Comments

Posts Quoted:
Reply
Clear All Quotes