blurred movement. creatures have disadvantage on opportunity attacks against the shadow spirit
Innate Spellcasting. The shadow spirit is a 5th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The shadow spirit has following sorcerer spells prepared:
Cantrips (at will): chill touch, Fire bolt, minor illusion, Prestidigitation , true strike
1st level (4 slots): fog cloud, jump, 2nd level (3 slots): blur, spider climb 3rd level (2 slots): fear, slow,
Shadow Jaunt. if the shadow spirit is in a dark space then it can teleport to another dark space within 60 feet of it
Paralyzing gaze. the shadow spirit can choose one target to make a DC wisdom saving throw or be paralyzed until the shadow spirits' next turn.
slam. Melee Weapon Attack: +# to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 5 (2d4) necrotic damage.
Shadow darts. RangedWeapon Attack: +# to hit, range 20/60 ft., 1-3 targets. Hit: each dart deals 2 (1d4) necrotic damage.
Shadow run. if the shadow spirit hits a creature and stays there on its turn, it can move 30 feet to the nearest dark space and shadow jaunt. it cannot use this if it is not within 30 feet of a shadowy area
Spineless body. if the shadow spirit knows there is something behind it moving towards it, it can turn its head 360 degrees and use paralyzing gaze.
Description
A shadow spirit is a creature from the far realm, a being that has no place in the material plane. they are rarely summoned as servants since they''re hard to control. shadow spirits are dark humanoid figures with strange markings on the face and its mouth is not visible when shut