Medium Or Small Plant, Neutral
Armor Class 1 Natural
Hit Points 5 (1d20 + 5)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 1
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Meat Nodes. Meat nodes will grow on the crawl and fall off as fully living organisms such as ( Trimmings, meat snakes, mimics etc ) Search for more ( Vita Carnis ) for monsters in the same family.

Actions

No attack.

Bonus Actions

No actions.

Reactions

No reaction.

Description

The Crawl is described as a small intestine looking structure with a red color that grows similarly to mold,vines, and fungi. It gains most of it's food from the ground through roots of flesh but has also evolved special black tips that catch energy from the sun similar to a plant, the crawl grows almost everywhere and due to it's rapid growth would be a danger to plant life, but because of it's unique life cycle it is actually good for the life cycle dropping dead branches that decay into fertilizer and is a food source for animals, it is also an abundant source of food for humans, although due to tasting like flesh it isn't exactly pleasant. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Saintai_Slaymoor

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