Small Aberration, Neutral
Armor Class 5 Natural
Hit Points 10 (1d6 + 10)
Speed
STR
8 (-1)
DEX
6 (-2)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
3 (-4)
Senses Passive Perception 4
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

N\A

Actions

Cower. Being small creatures when threatened they will scream, run, and hide from danger.

Bonus Actions

N\A

Reactions

N\A

Legendary Actions

N\A

Mythic Actions

N\A

Description

It seems to resemble a skinned racoon with a gaping mouth, narrow eyes, nose and ear holes, and multiple legs, the exterior is mostly made of a meat like mass, they are only scavengers and eat a diverse palette of food, plants, insects, corpses and other things. Having almost no use they are considered a pest and lie at the bottom of the food chain, despite this the Crawl grows and produces an abundant source of Trimmings.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Saintai_Slaymoor

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