Huge Monstrosity, Chaotic Evil
Armor Class 16 (natural armour)
Hit Points 127 (15d12 + 30)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
24 (+7)
INT
4 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +8, CON +10
Skills Intimidation +6, Stealth +6
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 15 ft., Passive Perception 8
Languages Adoquin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Construct Nature. The adoquin doesn't need to eat or drink. 

Prone Vulnerability. If the adoquin is knocked prone, it needs to use all of its movement to stand up. 

Ram. The adoquin can move through a creature's space, when it does, that creature is pushed with the adoquin and must succeed on a DC 16 Dexterity saving throw or be knocked prone

Actions

Multiattack. The adoquin makes three attacks: one with its Grab attack and two with its Eye Beam. 

Grab. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 17 (2d8 + 6) piercing damage. If the target is a medium or smaller creature, it is grappled (escape DC 14) and is restrained. The adoquin can't grab more than two targets at a time. The adoquin does not gain disadvantage on its ranged attacks on a grappled creature within 5 ft. 

Eye Beam. Ranged Weapon Attack: +8 to hit, range 60/120 ft., 1 target. Hit: 24 (3d10 + 6) force damage. 

Reactions

Frolic Fire. When a creature the adoquin can see uses its movement to move away from it, it can use its reaction to make an Eye Beam attack against that target. 

Description

An adoquin is a velvet cobblestone wall with two bulbous eyes and a massive grinning mouth in the middle that spans vertically from the top to the bottom of the wall. The mouth is a like a big pocket where the adoquin puts its dead victims. It has two long flaky arms with big thin claws that it uses to grab. It likes to take a hold of people and hold them up to one of its eyes, then blast them at point-blank range. It walks on hundreds of small insect-like legs that protrude from all four sides of it. It is surprisingly light and can move faster than one would imagine. 

It puts its victims into its mouth and takes them to its flesh pile, its most treasured possession. A flesh pile is a hoard of dead bodies located where the adoquin calls home. An adoquin seeks nothing but to grow its flesh pile with creatures of different species. An adoquin gets distressed when its flesh pile starts to decompose and it desperately tries to collect replacement corpses of the same exact species. If the new horde is smaller than it was previously, the adoquin gets enraged and goes on a day long hunt to grow the pile. It calms down if it finds enough bodies to satisfy it. 

An adoquin uses the blood of its victims to paint its nest red. It then uses the colour to camouflage itself as a dead end by closing its eyes and mouth and hiding its arms in its mouth. When it can hear a creature it attempts to scare them and chases after them while shooting its eye beams and wildly snatching at them. 

Adoquin live in caves and mountains where they find holes that they fit through. They like to dwell in long tunnels where they can rush towards intruders. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2023 5:22:21 PM
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1/19/2023 9:39:30 PM
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1/19/2023 9:43:49 PM
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1/24/2023 4:28:48 PM
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Monster Tags: constructmonstrosity

Habitat: ForestMountainSwamp

Fluffyfuzzymoth

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