Medium Or Small Monstrosity
Armor Class 10 Natural armor
Hit Points 43 (1d8)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +5
Senses Darkvision 60ft, black and white vision in total darkness, Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The adolescent owlbear has advantage on Perception checks that rely on sight or smell.

Actions

Multiattack. The adolescent owlbear makes two attacks: one with its beak and one with its claws.  Multiattack is always at disadvantage for the adolescent owlbear, as it has not learned how to do so affectively yet

Beak. Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: (1d6 + 2) piercing damage. 

Claws. Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: (1d6 + 2) slashing damage.

Reactions

Screech. When an the creature gets down to five hit points or less, it lets out a blood curdling cry.  This cry can be heard up to 500 feet away, and will call the creature's mother to it if it hears the cry.  Any creature within a 30 foot radius of the creature will need to make a constitution saving throw, or risk being deafened and taking 2d4 + 2 damage.  

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The young version of the dangerous monstrosity known as the owl bear.  It's soft feathers, and too big eyes make it look adorable, but can range from 6-8ft in size.  They are clumsy and easily frightened, but have a tendency to call for their mother's aid...  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AppytheFamiliar

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