Large Dragon, Typically Lawful Good
Armor Class 15 (natural armor)
Hit Points 160 (9d6 + 120)
Speed 45 ft., fly 45 ft., burrow 15 ft. Cannot burrow into very hard rock or deeper than 30 feet into the ground.
STR
17 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +5, CON +4, WIS +5
Skills Perception +4, Stealth +3
Damage Vulnerabilities Cold, Slashing
Damage Resistances Bludgeoning, Poison, Damage Dealt By Traps
Damage Immunities Lightning
Condition Immunities Grappled, Paralyzed, Poisoned
Senses Darkvision 120 ft., Tremorsense 20 ft., Passive Perception 16
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shocking Scales. Anyone who touches the dragon, either directly or with a metal weapon, or moves through the space it occupies must make a DC 10 Dexterity saving through or else be paralyzed for 1 turn and take 5 (1d8) lightning damage.

Darkvision. The dragon can discern colors with its Darkvision sense. It is capable of doing this in only dim light; in total darkness it can only see in black-and-white. Its eyes have yet to develop fully.

Actions

Multiattack. The dragon can make both a Bite and Claw Slash attack, and also one Breath Weapon attack if possible.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) piercing damage.

Claw Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 2) piercing damage. The dragon can take a bonus action to slash with its other claw, but has disadvantage on the attack roll when attacking with both claws this turn if it does so.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Lightning Breath. The dragon exhales lightning in a 55-foot line that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 29 (5d6 + 9) lightning damage on a failed save, or half as much damage on a successful one.

The DC for this saving throw increases by 1 for every 10 feet closer to the dragon the target is from the maximum range. Thus, a target 51-60 feet away would have a DC 11 Dexterity saving throw to make, and a target 1-10 feet away would have a DC 16 Dexterity saving throw to make. Creatures on the same space as the dragon cannot be targeted by this attack.

Sneeze. The dragon sneezes. It loses 5 (1d10) hit points (cannot be reduced below 15 by this and cannot sneeze if at 15 or under hit points), but all sentient creatures who saw or heard the dragon sneeze laugh uncontrollably and have disadvantage on Strength, Dexterity, and Intelligence checks. This disadvantage trumps advantages - ignore them. If a character has a trend of not laughing, they don't need to worry about gaining the disadvantages. This also decreases the breath weapon cooldown counter by 4.

Bonus Actions

Claw Slash. Used as a bonus action when the other claw is used; both claw attacks (this bonus one and the regular one) have disadvantage on the attack roll. 

Description

The Desert Dragon is a medium-sized dragon with long, spiny wings and a very long tail. Over time, it is developing to lose its hind legs, and eventually its front claws will lose their purpose of movement as well; the Desert Dragon already often slithers across the ground with its powerful belly muscles.

Most of these dragons' bodies are a dusty tan, with some spots (such as horns or bonier places) being a more orange, sandstone-like color. However, some areas of pure black are found on the dragons in completely random places; more are found on older dragons and none on newborns. The dragons have piercing green eyes that are adapted to the desert nights and darkness.

They are rather spiny, although spines greatly vary among dragons, with some having spines each reaching out nearly three feet and others having spines that don't even protrude by three inches.

Habitat: Desert

Neutron987

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