Armor Class
17
Hit Points
132
(14d10 + 38)
Speed
STR
21
(+5)
DEX
17
(+3)
CON
16
(+3)
INT
13
(+1)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
STR +9, DEX +7, CON +7
Skills
Intimidation +12
Damage Vulnerabilities
Fire
Damage Immunities
Acid
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 19
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Multiattack. The volatile makes 2 claw attacks and either 1 spit or mandibles attack..
Tri mandibles. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 18 (2d10 + 8) piercing damage. The target has to make a DC 14 constitution saving throw or be infected with The plague. The volatile gains temporary hit points equal to half of the damage dealt.
Vile spit. RangedWeapon Attack: +8 to hit, range 30/60 ft., 1 target. Hit: 13 (2d6 + 4) acid damage. The target has to make a DC 16 constitution saving throw or become toxicant
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 10 (2d4 + 8) slashing damage.
Bonus Actions
Dash. The volatile can take the dash action as a bonus action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/27/2023 3:14:21 AM
|
1
|
1
|
--
|
Coming Soon
|







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