Medium Undead, Unaligned
Armor Class 9 Bone
Hit Points 41 (3d10)
Speed 20 ft.
STR
9 (-1)
DEX
10 (+0)
CON
8 (-1)
INT
6 (-2)
WIS
6 (-2)
CHA
2 (-4)
Damage Vulnerabilities Fire, Radiant
Damage Immunities Acid, Necrotic, Poison
Senses Passive Perception 2
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Weapon Armada: The Skeleton Hand can take an action to swap a weapon for its next attack, from Sword, Dagger, and Hammer

Undead Fortitude: If damage reduces the Skeleton Hand to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Skeleton Hand drops to 1 hit point instead

Actions

Swinging Strike: The Skeleton Hand swings its weapon at a party member. Deals 1d12 Slashing damage, at a 10ft range.

Triple Strike (Recharge 1): The Skeleton Hand performs three attacks.

Bone Star: The Skeleton Hand summons a bone star to assail its foe. Deals 1d10 Necrotic damage, at a 25ft range.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Skeleton Hand, as the name implies, is a skeletal hand sticking out of the ground; it resembles a human hand, but with clawed fingers. It is made out of white bones and grasps a melee weapon; the exact type is decided upon entering battle, and can vary from time to time.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2023 1:08:20 PM
0
1
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Coming Soon
1/29/2023 8:34:15 PM
0
1
--
Coming Soon
TopaztheAlmighty

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