Huge Construct, Unaligned
Armor Class 19 (Natural Armor - Dex)
Hit Points 150 (12d12 + 72)
Speed
STR
24 (+7)
DEX
9 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold, Poison, Psychic
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Enhanced Stability. The Voicework Centurion moves only half the distance when forcibly moved. Furthermore it can not be knocked prone by spells, abilities, or the attacks of creatures large sized or smaller.

Magic Resistance. The Voicework Centurion has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Centurion can make one battleaxe attack and one hammer attack.

Battleaxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d12 + 7) [slashing] damage. 

Hammer. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (6d6 + 7) [bludgeoning] damage.

Steam Blast (Recharge 6). The Centurion blasts steam in a 30-foot cone. Each creature in that area must make a DC:18 Dexterity saving throw, taking 12d6 fire damage on a failed save, and half as much damage on a successful one.

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