Large Fiend (Devil), Typically Lawful Evil
Armor Class 19 (natural armor, shield)
Hit Points 104 (11d10 + 44)
Speed 40 ft., fly 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +7, CON +7, WIS +4, CHA +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Fire, Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 12
Languages Draconic, Infernal, Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The abishai makes two attacks: one with its shield bash and one with its ice spear. It can replace its shield bash with a bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) cold damage.

Ice Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 4 (1d8) cold damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Savage Shove. In response to a melee attack roll missing it, the abishai forces the attacker to succeed on a DC 15 Strength saving throw or be knocked prone. If knocked prone, the abishai can make one bite attack against that creature.
Vicious Reprisal. In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.

Monster Tags: Devil

SilverDragon99

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