Medium Or Small Fey, Neutral Good
Armor Class 16
Hit Points 25 (9d10 + 8)
Speed 35 ft., This is a hover, not a full-fledged fly. , walk 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +5, CON +5
Skills Arcana +3, History +2, Medicine +5, Nature +3
Damage Resistances Acid
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Truesight 75 ft., Passive Perception 16
Languages Understands Fey but can't speak.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Mysterious Vitality. If this creature is hit with an attack, the Vita Offertor can make a DC 19 Constitution saving throw, on a success, this creature regains all hit points it lost when it was hit. On a failure, this creature takes the damage as normal.

Spellcasting. The Vite Offertor is a 3-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +4 to hit with spell attacks). The Vite Offertor has the following spells prepared:
Cantrips (at will): Thorn Whip, Acid Splash (5th level)
1st level (4 slots): Absorb Elements, Goodberry

2nd level (2 slots):  Acid Arrow, Lesser Restoration

Actions

Finger of Life (2/day). This creature touches another willing creature, the target regains 2d6 + their Charisma modifier + their Nature Skill modifier amount of hit points.

Razor Sharp Leaf. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 2) slashing damage. 

Poisonous Shots. Ranged Attack: +3 to hit, range 20/45 ft., 3 target. Hit: 3 (1d4 + 1) piercing damage. The targets make Constitution saving throws, on a fail, they are poisoned for 2 minutes. This poison can't be cured by any means, not even magic.

Reactions

Ease Pain. If this creature's ally takes damage, this Vita Offerdor can use its reaction to regain 1d6 hit points for the creature. This doesn't work if the damage was necrotic or radiant.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Vita Offerdors are the bringers of life, the vitality distributors, and the kindhearted beings of the multiverse. They each have taken an oath to wipe out all death from the multiverse and to bring total life and health to all its inhabitants. To be an ally with a Vita Offerdor is to be an ally with the force of life itself. Sometimes, these creatures go off into the world to find adventurers and try to blend in to complete their magical oath, though it does not usually work due to their bright green skin and illustrious hair.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandMountainSwamp

MrE_DM

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