Undead Nature. The dragon does not require air, food, drink, or sleep.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Death Breath (Recharge 4–6). The dragon exhales necrotic gas in a 15‐foot cone. Each creature in that cone must make a DC 14 Constution saving throw, taking 28 (7d8) acid damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead zombie is formed from its corpse and acts immediately after the dragon in the initiative count. The zombie is under the dragon's control.
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