Large Undead, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 150 (15d12 + 60)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +7, DEX +5, CON +7, WIS +3
Skills Perception +3, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Nature. The dragon does not require air, food, drink, or sleep.

 

 
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Death Breath (Recharge 4–6). The dragon exhales necrotic gas in a 15­‐foot cone. Each creature in that cone must make a DC 14 Constution saving throw, taking 28 (7d8) acid damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead zombie is formed from its corpse and acts immediately after the dragon in the initiative count. The zombie is under the dragon's control.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Majorgamer

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