Medium Fiend, Any Evil Alignment
Armor Class 14 Natural Armor
Hit Points 75 (10d10 + 20)
Speed 30 ft., Nest Mother's hover two feet above the surface. This allows them to cross difficult terrain without a penalty. They can also move across the surface of any liquid.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Senses Passive Perception 14
Languages Abyssal, Common, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bonded: When a summoned alter is damaged, the Nest Mother takes an  equal amount of damage.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Summon Altar The Nest mother can use an action to summon 1d4+1 of the following altars. Altars appear in an unoccupied spot of the Nest Mother's choice with 60 feet of her. Each alter has an AC of 11 and 10 HP. Each altar's ability triggers on initiative count 20. If a creature is within range of multiple altars, effects do not stack.

  • Mending: Heals all Lillian 2d4+2 HP
  • Shadows: Roll 1d6 for each Lillian. On a 6 it gains greater invisibility
  • Combustion: All creatures within 15 feet of the altar must make a DEX saving throw of 14 or better or take 2d4 fire damage.
  • Affliction: Altar casts [bane] on each enemy within 20 feet. Saving throw of 14.

Cleave. The Nest Mother uses its Scyth to attack all targets in a 20ft line. Con saving throw of 14. 2d6 magic bludgeoning damage and knocked back 10 feet on a failed save. Half that on a successful save. If a creature is knocked back into another creature, that creature must make a Dex saving throw of 14 or take 1d6+3 bludgeoning damage and be knocked prone.

Burning Shackles: Flaming green shackles rise from the ground and bind a creature. The target must make a strength saving throw of 14 or better or become restrained. The creature can repeat the saving throw at the end of each of its turns.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Nest Mothers are loyal servants of Lilith. They avoid fighting alone preferring the protection of Lillian Guardians while directing Lillian Hounds, and Dark Legionnaires.

Lillian can possess the body of any Nest Mother, speaking through them, seeing, and hearing all that they see, as long as they are on the same plane.

Note: These monsters are creatures based on the Marvel Midnight Suns game by Firaxis Games. All credit for the creation of these creatures goes to them. If you have not played the game, you need to go buy it. Now. It is available on Steam as well as PlayStation and Xbox consoles.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KaliRA73

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