Horde. When near a commanding officer of the Yttrixian army they cannot have disadvantage on any saving throws or skill checks.
Horde of Arrows. Make two attacks with a ranged weapon (bow or crossbow)
Sword Melee Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: 1 (8d1 + 2) [slashing] damage.
Yttrixian curved Bow. RangedWeapon Attack: +5 to hit, range 5/65 ft., 1 target. Hit: 1 (6d2 + 3) [piercing] damage.
If on horseback, it may make a disengage action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A hobgolbin soldier trained from birth in the ways of the step.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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