Medium swarm of Medium humanoids, Lawful Evil
Armor Class 15
Hit Points 25 (2d8)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Senses Passive Perception 12
Languages Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Horde. When near a commanding officer of the Yttrixian army they cannot have disadvantage on any saving throws or skill checks.

 

Actions

Horde of Arrows. Make two attacks with a ranged weapon (bow or crossbow)

Sword Melee Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: 1 (8d1 + 2) [slashing] damage. 

Yttrixian curved Bow. RangedWeapon Attack: +5 to hit, range 5/65 ft., 1 target. Hit: 1 (6d2 + 3) [piercing] damage.

Bonus Actions

If on horseback, it may make a disengage action.  

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A hobgolbin soldier trained from birth in the ways of the step.  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AAhotner

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