Medium Construct
Armor Class 15 Natural
Hit Points 30 (3d20 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
19 (+4)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Stalk) these creatures will not attack immediately, they will stay just far enough and follow you learning routines and information, and then they attack at your most vulnerable time, usually when your asleep

Blending with the crowd) Mimics have the unique ability to put on clothes making it easy to stalk prey, covering up in several layers in order to hide all of their skin.

Hidden threat) because of their flexible bodies they will hide in furniture such as ( chairs, couches and sofas, cabinets, beds, cupboards, and any other furniture with a small enough space to fit in. )

 

Actions

Slash) they will try to overpower you and kill you ripping arms, head, legs or eyes and ears out first and then continue to eat you alive( roll a 1d20 to determine damage )

 

Reactions

Best way to fend off a mimic unarmed is by making yourself appear larger and being as loud as you can,they won't attack possible threats often.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Mimics when born from crawl look like very slim trimmings, they will grow to be taller than a average adult having red fleshy skin, big bulbous eyes and a large grin that doesn't leave.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Saintai_Slaymoor

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