Small Undead, Neutral Evil
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The jackal has advantage on Perception checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Death Cloud. When the jackal dies, it explodes in a burst of guts and decay.Each creature within 10 feet of the jackal must make a DC 12 Constitution saving throw, taking 3d6 poison damage and receiving the poisoned condition for two rounds on a failure. Each creature takes half damage and is not poisoned on a successful save.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d6 – 1) piercing damage.

Description

The flesh and skin of this undead jackal is rotting and slopping off in clumps. A disgusting odor of decay is emanating form the creature in an almost visible cloud.

Monster Tags: Misc Creature

Habitat: DesertGrassland

Jambj5

Comments

Posts Quoted:
Reply
Clear All Quotes