Huge Undead, Neutral Evil
Armor Class 11 armor scraps
Hit Points 160 (14d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
11 (+0)
CON
22 (+6)
INT
6 (-2)
WIS
5 (-3)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages Giant can't speak but understands the languages it knew in life
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The cyclops makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Description

Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.

Monster Tags: undead

Habitat: HillMountainUnderdark

DukeLion88

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