Armor Class
11
armor scraps
Hit Points
160
(14d12 + 60)
Speed
30 ft.
STR
23
(+6)
DEX
11
(+0)
CON
22
(+6)
INT
6
(-2)
WIS
5
(-3)
CHA
6
(-2)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 8
Languages
Giant can't speak but understands the languages it knew in life
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Description
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.







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