Medium swarm of Medium undead, Neutral
Armor Class 15 Natural Armor
Hit Points 25 (3d10 + 4)
Speed 50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
9 (-1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +5, CON +6
Skills Intimidation +10
Damage Vulnerabilities Acid, Fire, Force
Damage Immunities Poison
Condition Immunities Poisoned, Unconscious
Senses Darkvision 60ft, Passive Perception 14
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Slash: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) [Slashing] damage. 

Action Ranged Attack. Lunge: +4 to hit, range 5/15 ft., 1 target. Hit: 7 (2d4+3) [Bludgeoning] damage

Reactions

He groans, each creature within 10ft. must make a Wisdom save (DC 14) or be frightened for 1 turn

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He's a corpse. Use your imagination.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/28/2023 12:50:04 AM
68
3
--
Coming Soon

Monster Tags: undead

Habitat: CoastalForestGrasslandUrban

CoffeCup

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