Large Fey, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 92 (12d10 + 32)
Speed 40 ft.
STR
20 (+5)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
19 (+4)
CHA
9 (-1)
Saving Throws STR +8, CON +7, WIS +7
Skills Deception +5, Nature +3, Perception +7, Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened, Unconscious
Senses Blindsight, Darkvision, Passive Perception 18
Languages It understands Common and whatever language it spoke in life but can’t speak it
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Mimicry;  The Wendigo can imitate any sound it has heard in its life such as voices or animal sounds,  A creature can make a DC 15 wisdom check (insight) to determine the sound. 

Unsettling gaze; (1/per-day) When the Wendigo looks at a creature within range (60ft), the creature must make a DC 15 wisdom saving throw or be frightened.

Spellcasting. The Wendigois a 1st-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +7 to hit with spell attacks). The Wendigo has following Druid spells prepared:
Cantrips (at will): shillelagh, thorn whip 
1st level (4 slots): absorb elements, Entangle, fog cloud, ice knife.

Actions

Multiattack. The Wendigo makes 2 attacks per action 

Claw attackMelee weapon attack: +5 to hit, reach 10 ft., 1 target. Hit: 8 (2d8 + 5) slashing damage. 

 Bite attack. Melee weapon attack: +5 to hit, reach 5ft., 1 target. Hit: 8 (2d8 + 5) piercing damage, plus 8 (2d8) necrotic damage.


Bone Axe.
 Melee weapon attack: +5 to hit, range 10 ft., 1 target. Hit: 6 (2d6 + 5) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Perceptive gaze.(2/per-day) The Wendigo can study the attack patterns of a creature after being attacked and damaged. On the windegos next turn it has advantage for one attack on the creature it studied. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tall and lanky mass of darkness with long bear like claws, a predators skull(a wolf, mountain lion, or a bear skull) for a head and deer antlers attached.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainSwamp

Lunerknight