Mimic- a lycanfear can mimic perfectly any sound it hears including voices
One with shadows-When in an area of dim light or darkness, lycanfear become invisible until they move or take an action or a reaction. Unless using mimic.
Sunlight Sensitivity. While in sunlight, the killjoy has a disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 15 (1d8 + 6) piercing damage
Tongue. The lycanfear targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 15 Strength saving throw. On a failed save, the lycanfear is pulled into an unoccupied space within 5 feet of the target, and the lycanfear can make a bite attack against it as a bonus action.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 2) slashing damage plus
Barbed tail-Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 15 (1d6 + 6) piercing damage
spit-lycanfear spits some amount of its saliva at a target, doing (1d8) necrotic damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 15 (1d8 + 6) piercing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
hunts by luring animals in by mimicking the sound of its pray young.
Its sleek matte black natural armoŕ and slender appearance leave no reflection in the dark. With claws on their forelimbs and a sharp barb at their tail are just as dangerous as the teeth in their mouth.
Adolescent lycanfear (3 to 6 ft) hunt in packs of (1d4)at a time. However adults are solitary but not far away
adolescent lycanfear whittles away at the prey.and will stay until the last but will flee once alone.
they do remember faces and will hold a grudge
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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