Small swarm of Medium constructs, Chaotic Evil
Armor Class 11 Natural
Hit Points 30 (2d10)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
5 (-3)
CHA
11 (+0)
Saving Throws STR +3, DEX +5
Skills Deception +10, Intimidation +10, Stealth +10
Damage Vulnerabilities Radiant
Condition Immunities Blinded, Deafened, Invisible
Senses Blindsight 20 ft, Darkvision 120 ft, Passive Perception 11
Languages Undercommon Understands undercommon but cant speak it. Mostly parrots language to lure unsuspecting humanoids
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Mimic- a lycanfear can mimic perfectly any sound it hears including voices

One with shadows-When in an area of dim light or darkness, lycanfear become invisible until they move or take an action or a reaction. Unless using mimic.

Sunlight Sensitivity. While in sunlight, the killjoy has a disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 15 (1d8 + 6) piercing damage

Tongue. The lycanfear targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 15 Strength saving throw. On a failed save, the lycanfear is pulled into an unoccupied space within 5 feet of the target, and the lycanfear can make a bite attack against it as a bonus action.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 2) slashing damage plus

Barbed tail-Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 15 (1d6 + 6) piercing damage

spit-lycanfear spits some amount of its saliva at a  target, doing (1d8) necrotic damage. 

Bonus Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 15 (1d8 + 6) piercing damage 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 hunts by luring animals in by mimicking the sound of its pray young.

Its sleek matte black natural armoŕ and slender appearance leave no reflection in the dark. With claws on their forelimbs and a sharp barb at their tail are just as dangerous as the teeth in their mouth.

Adolescent lycanfear (3 to 6 ft) hunt in packs of (1d4)at a time. However adults are solitary but not far away 

 adolescent lycanfear whittles away at the prey.and will stay until the last but will flee once alone.

they do remember faces and will hold a grudge

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2023 11:06:10 AM
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3/10/2023 11:08:14 AM
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3/10/2023 11:33:29 AM
12
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3/10/2023 11:33:37 AM
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Habitat: ForestMountainUnderdark

Who_vain

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