Armor Class
15
(natural armor)
Hit Points
85
(7d10 + 14)
Speed
50 ft.
STR
17
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
Skills
Perception +5
Damage Immunities
Fire
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Understands Infernal but can't speak it
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Flame Breath. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (3d6) fire damage.
Inferno Charge (Recharge 5–6). The hound charges at a target player causing each player in a 10 foot radius to take damage. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage and be knocked prone on a failed save, or half as much damage on a successful one.
Description
Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.
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