Medium Humanoid, Lawful Neutral
Armor Class 16 Breast plate
Hit Points 67 (11d6)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +7, INT +4
Skills Acrobatics +7, Athletics +9, Intimidation +10, Perception +10, Stealth +11
Senses Darkvision 120 ft, Passive Perception 18
Languages Common, Elvish, Thieves' Cant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Strength of the grave: when reduced to 0 by non radiant non critical damage, make CHA save (DC 5 + damage taken) on success drop to 1 instead, once per long rest.

Fancy footwork: when attacking a creature the creature cant make attacks of opportunity rest of your turn.

Sneak attack: +4d6, on one attack, if advantage, flankingnor no one next to you.

Sorcery points: (3 points) quicken spell, subtle spell, 2 points to cast darkness (with out spending spell slot) and sto being able to see through it.

Spellcasting.

Spell save DC 14, +6 to hit with spell attacks

Cantrips (at will): mending, minor illusion, prestidigitation, true strike
1st level (4 slots): absorb elements, fog cloud, shield, false life.                                                                              2nd level (2 slots): Darkness, mirror image, invisibility 

Innate spells (once a day each): invisibility, false life

Actions

Shortsword +1: +8 to hit, 1d6+4 damage. 

silver dagger: +7 to hit, 1d4 +3 damage

Hand crosbow: +7 to hit, range 30/120 ft., 1d6+3 damage.

Bonus Actions

second wind: Bonus action heal 1d10 +1 once per short rest

Cunning action: bonus action dash, disengage or hide.

crosbow expert: can fire crosbow as bonus action if making attack, no disadvantage if in melee.

Convert sorcery points:

Reactions

uncanny dodge: when hit by attack take reaction to halve damage.

shield: +5 AC when hit by attack

absorb elements: resistance against energy type, +1d6 energy damage on next attack.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SojoDawnheart