Tiny Fiend (Demon), Chaotic Evil
Armor Class 14 (Due to Speed)
Hit Points 10 (5d4)
Speed 60 ft., climb 60 ft.
STR
6 (-2)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +6
Skills Stealth +6
Damage Vulnerabilities Cold, Radiant
Damage Resistances Fire, Lightning
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Prone, Restrained
Senses Darkvision 60 ft, Passive Perception 12
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Abquirrel Climb. The Abquirrel can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

 

Theft Sight, Range: 3 ft., 5-6 Recharge. The Abquirrel looks into the eyes of a target within range. It's eyes turn a blazing dark red indicating it's abyssal nature. The targeted creature must succeed on a DC 15 Wisdom saving throw or fall unconscious for 5 minutes. The target awakens if it takes damage or another creature takes an action to wake it. This sight has no effect on constructs and undead. If the Abquirrel has movement left and the target is unconscious it will move to whatever loose items it can steal and use it's next action to consume the item. If it has no movement left it will wait to move on its next turn to the loose item and use it's action to consume the item. The target can choose to avert it's eyes and loose sight of the Abquirrel. If sight of the Abquirrel is lost it can choose to consume a loose item if it has the chance.

Each cheek of the Abquirrel is a demiplane. Once the Abquirrel reaches a loose item it is consumed and lost into one of these two demiplanes. 

 

Actions

Multiattack. The Abquirrel makes two attacks: one with its bite and one with its claws.

Bite Attack: Melee Weapon Attack: +6  to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw Attack: Melee Weapon Attack: +6  to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Bonus Actions

Escape. The Abquirrel can take the DashDisengage, or Hide action as a bonus action on it's turn but only after consuming loose items.

Reactions

Opportunity Attack

Description

The Abquirrel is almost indistinguishable from the common forest squirrel to all but the most astute naturalist. It has predominantly gray fur, but it can have a brownish color. It has a usual white underside and has a large bushy tail. The head and body length is from 23 to 30 cm (9.1 to 11.8 in), the tail from 19 to 25 cm (7.5 to 9.8 in), and the adult weight varies between 400 and 600 g (14 and 21 oz).

The Abquirrel is predominately found in a multitude of abyssal layers. Occasionally they can be found on the material plane. Once on the material plane they reek havoc on local currency and items they consume. Usually found in packs of 4 to 7 they will scout for unsuspecting victims. They appear to be malnutritioned to lure in their victims. Once they have gained the trust of potential victims they set a plane in motion. Their only real driving force is the consumption of items, large or small. They are especially drawn to coin and magical items. The have a bite and claw attack but what they rely on the most is their speed and sleep ability. Once they are in position and a victim is looking them in the eyes the Abquirrel will flare their eyes red. This innate abyssal feature causes the victim who is low in Wisdom to fall unconscious. This is when the Abquirrel begins to consume anything it can get it's teeth on. If after consuming an item the Abquirrel can choose to take a bonus action giving it the option to dash, Disengage or hide with blinding speed. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/23/2023 12:38:23 PM
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Coming Soon

Habitat: ForestGrasslandHillUnderdarkUrban

SuperD

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