Brittle Armor. The armor the Zanj is wearing has AC 12 and 25 HP. If an attack would miss the Zanj, but would hit the armor, the armor gets hit. When the armor is reduced to 0, it is set back to 25 and the Zanj’s AC decreases by 1. When the AC of the Zanj equals 12, its armor breaks and it loses this ability. It also now has 40 ft of movement in one turn. An opponent can choose to attack the armor if they wish.
Heavy Blows. When the Zanj hits an attack with its greatsword, the target must succeed on a DC 13 Strength saving throw or be pushed back 10 ft and knocked prone. The Zanj can choose to not use this ability when landing an attack.
Multiattack. The Zanj can attack 3 times with its greatsword in one turn.
Greatsword. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 18 (2d10 + 5) bludgeoning damage and 12 (2d10) Necrotic damage.
Necrotic Burst. Recharge 5-6. The Zanj releases a necrotic shockwave, dealing 21 (3d12) Necrotic damage to all creatures and plant life in a 30 ft radius centered on the Zanj.
Necrotic Shock. The Zanj deals half of the total Necrotic damage back at any opponent that deals any Necrotic damage to the Zanj.
Description
The Zanj is a large creature created by cultists that worship Orcus, the Demon Lord of Undeath.
Spawn of Orcus. The secrets of how to create a Zanj lie solely with Orcus, and he doesn’t divulge his secrets to just anyone. All Zanj are spawn of Orcus and he can see through their eyes as if they were his own. They are created for only the most powerful cultist leaders that have many supporters, for their creation requires the sacrifice of willing mortals. The ritual involved requires the sacrifices to were a ritually crafted armor when they are sacrificed. This armor is then attached to a host body that is manufactured by a group of cultists. The ritual causes the armor to become brittle, but that is not an issue since the armor is also extremely heavy.
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