Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 20 ( 20 with mage armor)
Hit Points 270 (18d10 + 270)
Speed 30 ft.
STR
17 (+3)
DEX
20 (+5)
CON
19 (+4)
INT
25 (+7)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws INT +14, WIS +12, CHA +13
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Condition Immunities Blinded, Charmed, Exhaustion
Senses Blindsight, Darkvision, Truesight, Passive Perception 15
Languages Any six languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. Zereph is an 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +7 to hit with spell attacks). He can cast [Tooltip Not Found] and [Tooltip Not Found],  [Tooltip Not Found] at will and has the following wizard spells prepared:

Cantrips (at will): lightning lure, fire bolt

1st level (5 slots): chaos bolt, chromatic orb, charm person*, absorb elements

2nd level (4 slots): levitate, shatter, shadow blade

3rd level (5 slots): counterspell, lightning bolt, thunder step

4th level (5 slots): blight, storm sphere, [Tooltip Not Found]*

5th level (4 slots): cone of cold, confusion, immolation

6th level (4 slot): Disintegratefinger of deathPrismatic Spray

7th level (3 slot): teleport

8th level (3 slot): Power word stun,abi-dalzim's horrid wilting,

9th level (2 slot): time stop,blade of disaster,

*The archmage casts these spells on itself before combat.

Actions

Shadow Dagger. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 33 (3d10 + 4) piercing damage.

Description

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2023 3:58:56 AM
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Coming Soon

Monster Tags: NPC

Habitat: Urban

SleepyCougar918

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