Armor Class
14
Natural Armor
Hit Points
9
(2d6 + 2)
Speed
40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2
Senses
Darkvision 60 ft, Passive Perception 12
Languages
None
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Burrow. The Zergling is able to burrow into the ground, but cannot move while doing so. While burrowed, the Zergling is difficult to detect and requires a DC 20 Wisdom (Perception) check to notice.
Pack Tactics. The Zergling has advantage on an attack role against a creature if atleast one of the Zergling's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., One target. Hit: 6 (1d6 + 3) slashing damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/31/2023 11:56:50 AM
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17
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1
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1
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Coming Soon
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