Small Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 9 (2d6 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2
Senses Darkvision 60 ft, Passive Perception 12
Languages None
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Burrow. The Zergling is able to burrow into the ground, but cannot move while doing so. While burrowed, the Zergling is difficult to detect and requires a DC 20 Wisdom (Perception) check to notice.

Pack Tactics. The Zergling has advantage on an attack role against a creature if atleast one of the Zergling's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., One target. Hit: 6 (1d6 + 3) slashing damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2023 11:56:50 AM
17
1
1
Coming Soon
Revenant_Kor

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