Medium Fey (Shapechanger), Neutral Evil
Armor Class 15 (natural armour)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
15 (+2)
Skills Arcana +6
Damage Immunities Poison
Condition Immunities Frightened, Paralyzed, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13
Languages Common, Serpentfolk
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The serpentfolk's spellcasting ability is Intelligence (spell save DC 14).  It can innately cast the following spells, requiring no material components:

Keen Smell. The serpentfolk has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The serpentfolk has advantage on saving throws against spells and other magical effects.

Shapechanger. The serpentfolk can use its action to polymorph into a Medium humanoid, or back into its true form.  Its statistics are the same in each form.  Any equipment it is wearing or carrying isn't transformed.  It doesn't change form if it dies.

 

Actions

Multiattack. The serpentfolk makes two attacks: one with its bite and one with its dagger.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failure, or half as much on a success.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failure, or half as much on a success.

Description

A highly intelligent race with a knowledge of advanced magic and science, the serpentfolk once had a great empire, but it fell before modern races had even evolved.  Serpentfolk are about the size of an average human, though because of their slim and muscular form, they typically seem to stand slightly taller.

Serpentfolk favour the use of carefully crafted magic items and have almost limitless access to magic.  They can naturally create an illusion to resemble a particular human and often live within human society unnoticed.

Monster Tags: Shapechangerfey

Habitat: Underdark

IrRy0

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