Huge Dragon, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +5, CON +9, WIS +4, CHA +8
Skills Perception +8, Stealth +4
Damage Resistances Poison
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The dragon's innate spellcasting ability is Wisdom (spell save DC 16). The oni can innately cast the following spells, requiring no material components:

At will: control flames, create or destroy water, bane

1/day each: heat metal, suggestion, erupting earth, darkness (20-ft sphere)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage + 3 (1d6) fire damage + 2 (1d4) poison damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in either a 30-foot cone or a 60-ft line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 58 (16d6 + 2) fire damage on a failed save, or half as much damage on a successful one.

Description

Powerful and intelligent fire dragons with yellowish-green to greenish-black to red to gold scales that play with their prey. They stalk the highest mountains of the continent of Shiv.

Habitat: Mountain

Dragonekillax2

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