Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.
Multiattack. The soldier makes two melee attacks.
Saif Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage
Phalanx Halberd. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.
Additionally, gain two superiority die and the usage of the following actions:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Parry
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
Pushing Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.
Raise Shield. Defensive Stance: Provide 3/4 Cover to yourself and to the creature immediately behind you. Additionally:
- If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
- If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
- If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
Can consume a potion of healing to restore [2d4]. Holds two potions.
Description
Hook Pike: This creature wields the a specialized pike which pairs with another pike to extend reach inside a formation. It is designed to deal damage to people in front of a formation. Paired pikes can be controlled by the back rank of a formation. Deals 2d4+STR Piercing on a hit and benefits from flanking when used in a formation. Can deal slashing damage instead.
Saif: A short blade used when pikes a inefficient. Deals 1d6+1+STR Slashing on a hit.
Medium-Armor: This creature wears half plate, knee-length greaves, and half-metal gauntlets.
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