Medium Ooze, Unaligned
Armor Class 13
Hit Points 60 (5d12 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +6, CON +7
Damage Immunities Acid
Senses Blindsight 60ft, Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Acidic healing. When hit with a acid attack it is immune and heals the damage it would have taken if it was not immune to the acid attack (if it is at max HP or if the heal makes it at max HP and there is still more acid damage to heal it gains temporary HP equal to the rest of the damage)

Acid Weapons. Any metal melee weapon the acid slime wields after grappling a creature deals an extra 20 (5d6) Acid damage on a hit it gains the weapon attack of someone it grappled.

Acid Body. A creature that touches the acid slime or hits it with a melee attack while within 5 feet of it takes 20 (4d10) acid damage.

Actions

Multiattack. The acid slime can make two attacks one with it's acid slime spear and one with it's acid slime ball.

Acid slime spear. Acid slime spear: +8 to hit, reach 20 ft., 1 target. Hit: 30 (5d8 + 5) acid damage. 

Acid slime ball. Acid slime ball: +8 to hit, range 30/60 ft., 4 target. Hit: 25 (5d12+ 5) acid damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Acid grapple. When hit with a melee attack the acid slime will try to grapple you make a dc 14 strength check if fail you are grappled and take acid body effect if success you are not grappled.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A clear green like green glass. A slime that is in a cube shape. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

blazeflame