Small Undead, Lawful Evil
Armor Class 15 Natural armor
Hit Points 10 (1d6 + 2)
Speed 40 ft., climb 30 ft.
STR
4 (-3)
DEX
21 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Skills Stealth +7
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Filthy claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: 8 (1d6 + 5) [slashing] damage. 

Infectious bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 +5 ) [poison] damage and the target must make a dc 15 con save or they are infected with cemetery rot, 
( initiale effect is the target can't heal, secondary effect starts at 2 hours and the creature has disadvantage on constitution saves and there maximum hit points are reduced to half, after 10 hours the target starts to loose 1d10 max hit points per hour and once the target is reduced to 0 maximum hit points they are dead but can be cured by anything that gets rid of diseases and the target regains there max hit points after a long rest). 

Monster Tags: undead

drdeatheer

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