Armor Class
15
Natural armor
Hit Points
10
(1d6 + 2)
Speed
40 ft., climb 30 ft.
STR
4
(-3)
DEX
21
(+5)
CON
14
(+2)
INT
6
(-2)
WIS
14
(+2)
CHA
6
(-2)
Skills
Stealth +7
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft, Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Filthy claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: 8 (1d6 + 5) [slashing] damage.
Infectious bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 +5 ) [poison] damage and the target must make a dc 15 con save or they are infected with cemetery rot,
( initiale effect is the target can't heal, secondary effect starts at 2 hours and the creature has disadvantage on constitution saves and there maximum hit points are reduced to half, after 10 hours the target starts to loose 1d10 max hit points per hour and once the target is reduced to 0 maximum hit points they are dead but can be cured by anything that gets rid of diseases and the target regains there max hit points after a long rest).
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