Small Aberration, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 6 (1d6 + 1)
Speed 30 ft.
STR
6 (-2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Deception +2
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Shapechanger. The changeling can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Limited Telepathy. The changeling can communicate telepathically with any creature within 30 feet of it that can understand a language.

False Appearance. While the changeling remains motionless, it is indistinguishable from an ordinary small rock or piece of debris.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Deception. The changeling attempts to deceive a creature it can see within 30 feet of it. The target must make a Wisdom (Insight) check contested by the changeling's Deception check. If the target fails, it is deceived and cannot determine the changeling's true form or intentions.

Description

Zerg Changelings are small, amorphous creatures made up of a slimy, purple, goo-like substance. Their bodies are constantly shifting and morphing, making it difficult to discern their exact shape. They have a set of small, sharp mandibles that they use to defend themselves.

When a Changeling shape-shifts to mimic a humanoid form, it retains its goo-like appearance but is able to perfectly mimic the appearance and clothing of the humanoid it is copying, down to the finest details.

AK_Manticore

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