Large swarm of Medium undead, Lawful Evil
Armor Class 8 (armor scraps)
Hit Points 38 (8d10 + 16)
Speed 30 ft.
STR
13 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Fire, Radiant
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Trampling Charge.  If the zombie Swarm moves at least 15 ft straight toward a target and then hits it with a slam attack on the same turn, the target takes extra 5 (1d10) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Zombie Swarm can make another Slam attack against it as a bonus action.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can’t regain hit points or gain temporary hit points.

Actions

Mulitattack. The Zombie Swarm makes three attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm’s space. Hit: 11 (1d8 + 3) bludgeoning damage

Arcaneous_Blaze

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