Armor Class
8
Hit Points
38
(4d10 + 16)
Speed
25 ft.
STR
13
(+1)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Damage Vulnerabilities
Fire, Radiant
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 8
Languages
Understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for an adult humanoid. The swarm can’t regain hit points or gain temporary hit points.
Trampling Charge. If the Zombie Swarm moves at least 15 ft. straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 5 (1d10) bludgeioning damage. If the target is a creature it must succeed on a DC13 Strength saving throw or be knocked prone. If the target is prone the Zombie Swarm can make another Slam attack against it as a bonus action.
Actions
Multiattack. The Zombie Swarm makes three attacks
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) bludgeoning damage.
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