Large swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 38 (4d10 + 16)
Speed 25 ft.
STR
13 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Fire, Radiant
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 8
Languages Understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for an adult humanoid. The swarm can’t regain hit points or gain temporary hit points.

Trampling Charge. If the Zombie Swarm moves at least 15 ft. straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 5 (1d10) bludgeioning damage. If the target is a creature it must succeed on a DC13 Strength saving throw or be knocked prone. If the target is prone the Zombie Swarm can make another Slam attack against it as a bonus action.

Actions

Multiattack. The Zombie Swarm makes three attacks

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) bludgeoning damage.

WillBudge

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