Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Acid Cube] is a 1-level spellcaster. Its spellcasting ability is [wisdom] (spell save DC #, +# to hit with spell attacks). The [Acid Cube] has following [class name] spells prepared:
Cantrips (at will): [Acid splash], [spell name]
1st level (3 slots): [acid arrow], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Slime Grasp: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 5) [Acid] damage.
Action Ranged Attack. Bone Spew: +2 to hit, range 10/30 ft., 1 target. Hit: 4 (1d4 + 3) [bludgeoning] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a 25 by 25 ft cube of gelatinous acid, remains of previous victims can still be seen within
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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