Large Beast, Any Non-Good Alignment
Armor Class 17 (natural armor)
Hit Points 70 (8d10 + 12)
Speed 60 ft.
STR
20 (+5)
DEX
18 (+4)
CON
15 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (-2)
Saving Throws DEX +7, WIS +6
Skills Perception +6, Stealth +8
Damage Vulnerabilities Fire, Lightning, Radiant
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 120 ft., Truesight 60 ft., Unknown, Passive Perception 18
Languages Celestial, Druidic, Telepathy 60 feet --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Shadow Child. The wolf has advantage on Dexterity (Stealth) and Wisdom (Perception) checks when in complete darkness.

Ever-Watchful. The wolf cannot be surprised or frightened.

Quick-Footed. Upon a successful save against a ranged or melee spell attack, the wolf takes no damage.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. On a successful hit, the target also takes 5 (1d6 + 2) necrotic damage.

Claw Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) slashing damage. If the target is a creature, it must succeed on a DC 13 Dexterity saving throw or be knocked prone.

Legendary Actions

Call of Darkness. The wolf can summon 2 Shadow Wolf allies if there are no Shadow Wolves within 60 ft. of it.

Description

A jet-black wolf with piercing red eyes. Shadow Wolves always hunt in packs, and are never found alone. Aggressive and Territorial.

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2019 6:32:34 AM
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1
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5/24/2019 6:34:26 AM
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Monster Tags: Misc CreaturefiendElemental

Habitat: ForestHillUnderdark

Kairen_Blaze