Medium Humanoid (Human), Lawful Evil
Armor Class 18
Hit Points 220 (25d12)
Speed 60 ft., Increased to 120 when in Sanguine Pool
STR
14 (+2)
DEX
18 (+4)
CON
23 (+6)
INT
20 (+5)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws INT +13, CHA +13
Skills Deception +10, Persuasion +10, Religion +10
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 30 ft, Passive Perception 30
Languages Common, Dwarvish, Elvish, Gnomish, Goblin, Undercommon
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Blood Healing: After every turn, Vladimir will heal 5d6, halved if taken fire or radiant damage in the past 2 turns.

Night Testing: When in combat at night or in the dark, Vladimir will have increased healing by 5d6. After every attack at night or in the dark, Vladimir will heal 1/4 the damage dealt per attack rounded down.

Hemomancy: If any healing is used near 60 feet of Vladimir, he will heal 1/4th of healing that is used near him. He will not gain the healing if it is used on him.

Life Saving Recovery: When reduced to 20 or lower health, Vladimir will use Sanguine Pool (even while recharging) and heal 1/4 max health. After doing so, Sanguine Pool can no longer be used.

Crimson Pact: For every 100 health recovered, Vladimir will gain an extra 1d8 per attack

Actions

Multiattack: Vladimir will either make two melee attacks if within 5 feet of a character, or make two ranged attacks if 10-60 feet of a character

Fist. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 5) bludgeoning damage. 

Sharp Blood. Ranged Attack: +4 to hit, range 10/90 ft., 1 target. Hit: 16 (2d8 + 8) Piercing damage.

Transfusion: Ranged Attack: +5 to hit, range 60 ft., 1 target Recharge (2/3). Hit: 20 (3d6 +5) Necrotic damage

Sanguine Pool: Makes Vladimir into a 15 ft. pool of blood, can be used while moving. Recharge (5/6). Hit: 10 (2d6). Heals 1d6 per enemy hit. Lasts two turns or if cancelled. Enemies still in the pool or entering the pool will take damage and heal Vladimir

Tides of Blood: Vladimir harms himself for 1d8, up to 5d8 and forms an aura of blood that can be released on his next turn. Dexterity Saving Throw: DC 18. Range 30 ft. Hit: 20 (4d6 + health lost). Halved on successful saving throw

Hemoplague: Vladimir casts a 10 ft. pool. Every person hit takes increased 2d8 damage. After 3 turns, Vladimir heals 4d10 per character affected. Recharge (4/5). 

Bonus Actions

For bonus actions, Vladimir will always use Transfusion when available. If not, he will make a ranged/melee attack

Reactions

Reaction Attack: If a character walks by, Vladimir will make a melee attack

Legendary Actions

Legendary Resistance (3/Day): If Vladimir fails a saving throw, he can choose to succeed instead.

Heal Self (Costs 3 Actions): The creature magically regains 11 (2d8 + 2) hit points.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Vladimir is a cunning hemomancer/vampire. He prefers to think about a solution rather than blindly following instinct. He usually has a group of followers near him that he has tricked into following his command.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Underdark

PhantomKilled

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