Large Dragon, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +4, CON +8, WIS +5
Skills Intimidation +6, Perception +5, Stealth +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold, Lightning, Piercing
Damage Immunities Necrotic, Poison
Senses Blindsight 80 ft. (The creature cannot see beyond this range), Passive Perception 14
Languages Common Understands but can't speak , Draconic Understands but can't speak Cannot speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 1d10+4 piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 1d6+4 slashing damage.

Breath Weapons (Recharge 5–6);

 The creature uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in an 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 18 4d8 acid damage on a failed save, or half as much damage on a successful one.

Sickening Breath. The dragon exhales a 30-foot cone of sickening necrotic energy. Each creature in that range must make a DC 14 Constitution saving throw, becoming poisoned for 1 minute on a failed save. The creature can repeat the saving throw at the end of each of its turns.

Previous Versions

Name Date Modified Views Adds Version Actions
4/26/2023 8:05:02 PM
7
2
1
Coming Soon

Monster Tags: undead

Habitat: SwampUnderdark

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