Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Grab. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Target makes a DEX saving throw against the King Zombie, on a Fail the target is prone.
Description
A huge pile of undead zombies stuck together, acts together like a rat king. Moves with a jerky, uneven crawl. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Lair and Lair Actions
Any largely populated building where it formed, It has advantage on Perception in its lair.]
Once every 10 rounds the king can summon 1d4 zombies as a free action.
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