Large swarm of Medium undead, Neutral Evil
Armor Class 8 Natural Armor
Hit Points 95 (9d20 + 5)
Speed 20 ft.
STR
15 (+2)
DEX
4 (-3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Grab. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Target makes a DEX saving throw against the King Zombie, on a Fail the target is prone.

Description

A huge pile of undead zombies stuck together, acts together like a rat king. Moves with a jerky, uneven crawl. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Lair and Lair Actions

Any largely populated building where it formed, It has advantage on Perception in its lair.]

Once every 10 rounds the king can summon 1d4 zombies as a free action.

Monster Tags: undead

Habitat: Urban

bob_the_warrior

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