Medium Plant, Unaligned
Armor Class 13 natural armor
Hit Points 59 (7d8 + 21)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +4
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Camouflage. The vine thrasher has advantage on Dexterity (Stealth) checks made to hide in vegetation.

Regeneration. The vine thrasher regains 5 hit points at the start of its turn if it has at least 1 hit point and it is touching a living plant.

Pack Tactics. The vine thrasher has advantage on an attack roll against a creature if at least one of the vine thrasher's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Thorn Whip. The vine thrasher can use its action to make a melee attack with its thorny vines. On a hit, the target takes 9 (2d6 + 2) piercing damage and must succeed on a DC 13 Strength saving throw or become restrained by the thorny vines. The restrained target can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success.

Pounce. If the vine thrasher moves at least 20 feet straight toward a creature and then hits it with a thorn whip attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the vine thrasher can make one thorn whip attack against it as a bonus action.

Bonus Actions

Tighten Grasp. If the vine thrasher has a creature restrained with its thorn whip, it can tighten its grasp, dealing 7 (2d6) piercing damage.

Reactions

Reaction Name. Enter the description for your action.

Description

A beast-like plant thrall summoned by The Deva of the Verdant Grove.

Habitat: ForestSwamp

Darwen_Hour

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