Camouflage. The vine thrasher has advantage on Dexterity (Stealth) checks made to hide in vegetation.
Regeneration. The vine thrasher regains 5 hit points at the start of its turn if it has at least 1 hit point and it is touching a living plant.
Pack Tactics. The vine thrasher has advantage on an attack roll against a creature if at least one of the vine thrasher's allies is within 5 feet of the creature and the ally isn't incapacitated.
Thorn Whip. The vine thrasher can use its action to make a melee attack with its thorny vines. On a hit, the target takes 9 (2d6 + 2) piercing damage and must succeed on a DC 13 Strength saving throw or become restrained by the thorny vines. The restrained target can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success.
Pounce. If the vine thrasher moves at least 20 feet straight toward a creature and then hits it with a thorn whip attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the vine thrasher can make one thorn whip attack against it as a bonus action.
Tighten Grasp. If the vine thrasher has a creature restrained with its thorn whip, it can tighten its grasp, dealing 7 (2d6) piercing damage.
Reaction Name. Enter the description for your action.
Description
A beast-like plant thrall summoned by The Deva of the Verdant Grove.







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