Medium Humanoid (Human), Chaotic Neutral
Armor Class 16 (studded leather)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +7, CON +5
Senses Passive Perception 16
Languages Common, Primordial (Aquan), Sahuagin, Thieves' Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Additional Proficiencies. Navigator's Tools, Vehicles (Water)

Convivial. Cap’n Bill has advantage on Charisma checks.

Flourish. Cap’n Bill adds his Charisma modifier to the damage roll for its cutlass attacks (included in the attack).

Pack Tactics. Cap’n Bill has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Sea Legs. Cap’n Bill has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. Cap’n Bill makes four attacks with his cutlass, two attacks with his brace of pistols, or one attack with his brace of pistols and two attacks with his cutlass.

Cutlass. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Brace of Pistols. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Spellcasting. Cap’n Bill casts one of the following spells, using Wisdom as the spellcasting ability (+6 to hit, spell save DC 14):

At will: control flames, gust, prestidigitation, shape water

Fire Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage,

1/day each: control water, disguise self, fog cloud, gust of wind

Bonus Actions

Cunning Action. Cap’n Bill can take the Disengage, Dodge or Hide action.

Quickcasting (3/Day). Cap’n Bill can cast one of his cantrips as a bonus action.

Reactions

Parry. Cap’n Bill adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Shape Up, Ye Dog (3/day). Whenever a friendly creature within 30 feet of Cap’n Bill that can hear him misses with an attack, Cap’n Bill can yell perilous threats to allow that creature to reroll the attack roll.

Description

Captain William Arnette-Harkon, or simply “Cap’n Bill” as his crew calls him, is one of the most successful buccaneers to ever sale the seas. While not an evil man, he is ruthless in combat. When not in pursuit of prey, he is often described as gregarious to a fault, and quite congenial. Unlike most pirates, Cap’n Bill imbibes alcohol only rare, and never drinks to excess preferring to keep a clear head about himself.

A favorite tactic of Cap’n Bill’s is to sail up close to a prey ship under cover of fog and then suddenly set its sails and rigging alight with his magic. Without sails a ship is dead in the water, and ship that can’t move is easy prey. Plus, nothing causes more chaos on a ship than a fire. Most ships quickly surrender, and those that don’t are dealt with quickly in a boarding action.

Monster Tags: NPChumanoidHuman

Habitat: CoastalUrban

AWierdPotato

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