Bloodlust. When Young Odogaran is reduced to half its hit points or less, it enters a frenzied state. While in this state, its speed increases by 10 feet, and it gains advantage on melee attack rolls.
Blood Scent. Young Odogaran can detect the smell of blood within 30 feet of it, and it has advantage on Wisdom (Perception) checks that rely on smell.
Keen Hearing and Smell. Young Odogaran has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. Young Odogaran makes two attacks: one with its bite and one with its claws.
Bite. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) piercing damage.
Claws. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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Reaction Name. Enter the description for your action.
Young Odogaran can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Young Odogaran regains spent legendary actions at the start of its turn.
Attack. Young Odogaran makes one claw attack or bite.
Frenzy. Young Odogaran enters its frenzied state.
Description
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