Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
These are pseudo-legendary actions. They can only be used once per battle.
Poison Spittle. Breath attack: The Wyvern roars and showers an area in front of it in toxic spit. All enemies in a 20ft. cone have to make a DC 16 CON save, and are poisened and take 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Tail Spin. Melee Weapon Attack: The wyvern sweeps their spiked tail in a circle. This attack affects all enemies in a 10 ft radius from the wyvern. They must make a DC 18 STR save or take 26 (4d10)
Call Scavangers. The wyvern knows the gory trail of prey it leaves behind, also attracts it's fair share of followers. A load victorious call can summon a pack of 4 harpies that join the battle as it relectant allies.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
Some wyverns grow bigger, meaner and more venomous than their regular kin, hunting prey in their range as the apex of the food chain.







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