Armor Class
16
(scale mail, shield)
Hit Points
26
(4d8 + 8)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
14
(+2)
INT
11
(+0)
WIS
10
(+0)
CHA
9
(-1)
Damage Resistances
Poison
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Dwarvish, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Brute. A weapon deals one extra die of damage if the vile duergar hits with it.
Actions
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.







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