Abominable Strength. the Abomination will have advantage on all strength based checks and saving throws.
Undead Fortitude. If damage reduces the Abomination to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Abomination drops to 1 hit point instead.
Charging Slam. the Abomination may take the charge attack action and then immediately take the slam attack action.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: 2 (2d10 + 6) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 3 ft., 1 target. Hit: 1 (1d8 + 6) piercing damage.
Charge. Melee Weapon Attack: +4 to hit, reach 20 ft. 1 target. Hit: 1 (1d10 + 6) force damage and knock the target back 5 ft and knock it prone.
Description
The Abomination is a hulking mass of stitched up pieces of flesh and bone stuck on a reanimated body of any species.
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