Armor Class
16
Hit Points
80
(12d12)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
CON +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 14
Languages
Primordial
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: (1d6+5) piercing damage plus (2d8+5) poison damage. Player must make a DC 15 CON saving throw or become poisoned. Ability recharge on (5-6) of d6 roll at the start of creatures turn.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: (1d6 + 8) slashing damage plus (1d6+3) poison damage.
Poison Blast. Ranged Weapon Attack: +8 to hit, range 30/60 ft., 10 ft. radius Hit: (3d10 + 5) Poison damage.
Description
Apart from the large, muscular arms. The body of these creatures is almost entirely snake-like. Although these creature have poor vision, their keen sense of smell and hearing make these creatures a formidable foe.
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