Small Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 20 (4d8 + 4)
Speed 25 ft., swim 40 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Senses Tremorsense 20 ft, Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the snail moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the snail takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Adamantine Shell. The snail is immune to critical hits.

Amphibious. The snail can breathe in both air and water.

Deepsight. Thriving in deep, warm places, iron snails have little need for sight in the wild, but they are sensitive to movement around them.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Reactions

Steam Burst (recharge 5/6). When the snail is struck with a melee attack, it can force the attacker to make a DC 13 Dexterity check, taking 5 (1d6 + 2) fire damage on a failed save.

Description

These particular iron snails are lucky enough to find deposits of volcanic adamantine to incorporate into their body, producing harder scales and shells, and allowing the snail itself to become stronger and healthier. 

Monster Tags: Misc Creature

Habitat: MountainUnderdarkUnderwaterUrban

Ghrond

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