Huge Undead, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 175 (14d12 + 84)
Speed 30 ft.
STR
21 (+5)
DEX
6 (-2)
CON
23 (+6)
INT
3 (-4)
WIS
5 (-3)
CHA
3 (-4)
Skills Perception +0
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 10
Languages Giant but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Description

Zombie giants lumber across the land in search of life, destroying everything in their path with mindless abandon. After spending 24 hours without destroying a living thing, a zombie giant enters a motionless state similar to hibernation and waits for living things to cross its path. Sometimes remaining that way for years, resulting in it being covered with dirt and debris. Once a creature touches the zombie giant or makes a sound near it, it animates again and resumes its mission to destroy life.

Habitat: Hill

THISISWHATFUNIS

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